package de.fhkl.graphics;

public class Matrix {

	 public static void build_matrix(float m[], float q[]) {

	        m[0] = (float) (1.0 - 2.0 * (q[1] * q[1] + q[2] * q[2]));
	        m[1] = (float) (2.0 * (q[0] * q[1] - q[2] * q[3]));
	        m[2] = (float) (2.0 * (q[2] * q[0] + q[1] * q[3]));
	        m[3] = 0.0f;

	        m[4] = (float) (2.0 * (q[0] * q[1] + q[2] * q[3]));
	        m[5] = (float) (1.0 - 2.0 * (q[2] * q[2] + q[0] * q[0]));
	        m[6] = (float) (2.0 * (q[1] * q[2] - q[0] * q[3]));
	        m[7] = 0.0f;

	        m[8] = (float) (2.0 * (q[2] * q[0] - q[1] * q[3]));
	        m[9] = (float) (2.0 * (q[1] * q[2] + q[0] * q[3]));
	        m[10] = (float) (1.0 - 2.0 * (q[1] * q[1] + q[0] * q[0]));
	        m[11] = 0.0f;

	        m[12] = 0.0f;
	        m[13] = 0.0f;
	        m[14] = 0.0f;
	        m[15] = 1.0f;
	    }
	 
	 
	 public static void spielfeldMatrix(boolean x[]){
	
	 }
}
